Prolisingularity

What is Prolisingularity?


1.

pro'li-sin'gu-lar'i-ty n. pl. -ties.

1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.

2. Theater. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.

3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.

*e.g. a staged theatrical performance

Definition (c) 2006 Wondrous Inventions.

1. This season of "24" reached prolisingularity nineteen hours ago.

2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.

3. The movie "Doom" sucks.

See singularity

2.

pro'li-sin'gu-lar'i-ty n. pl. -ties.

1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.

2. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.

3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.

*e.g. a staged theatrical performance

Definition (c) 2006 Wondrous Inventions.

1. This season of "24" reached prolisingularity nineteen hours ago.

2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.

3. The movie "Doom" sucks.

See entertainment, gaming, movies

1.

pro'li-sin'gu-lar'i-ty n. pl. -ties.

1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.

2. Theater. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.

3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.

*e.g. a staged theatrical performance

Definition (c) 2006 Wondrous Inventions.

1. This season of "24" reached prolisingularity nineteen hours ago.

2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.

3. The movie "Doom" sucks.

See singularity

2.

pro'li-sin'gu-lar'i-ty n. pl. -ties.

1. The point in a given non-interactive entertainment presentation* at which the presentation ceases to be compelling due to length.

2. The theoretical point in a given non-interactive entertainment presentation at which the presentation is converted to interactive electronic game format to preserve its overall integrity.

3. Gaming. The theoretical point in a given interactive electronic game at which the game is converted to non-interactive entertainment presentation due to lack of storyline integrity. See Doom. –also pro-li'ci-sin'gu-lar'i-ty n.

*e.g. a staged theatrical performance

Definition (c) 2006 Wondrous Inventions.

1. This season of "24" reached prolisingularity nineteen hours ago.

2. Robert Jordan's "Wheel of Time" series may become a game but will never make it to the movies due to prolisingularity.

3. The movie "Doom" sucks.

See entertainment, gaming, movies


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