Rule 0.5

What is Rule 0.5?


1.

A rule of table top gaming. If the DM/GM is being an Ass/dumbass/idiot and/or abusing rule 0, the players can choose to override him by leaving his game and starting their own.

An alternate version involves Smacking the DM over the head with the Dungeon Master's Guide.

DM: The ghoul rolled a 28 On his check to resist your Trip attempt.

Player: How the Hell does a ghoul get a 28?

Dm: With His +8 grapple modifier.

Player: But it is a Strength check, not a grapple!!

DM: I am the DM, Under Rule 0 I say He uses his Grapple Modifier.

This is where Rule 0.5 Is invoked

Every player at table: Smacks DM upside head with books and Leaves game.

See dm, gm, d&d, rpg


15

Random Words:

1. I Like A Channel. Used when someone mistakenly sends a message to the wrong channel on a chat system or MUD, or sends something as a pri..
1. To go into a stealing frenzy. From the word jack (as in to steal). Literally "stealing mode". Often yelled as one steals somet..
1. When someone, often an emo poser, tries to "fit in" with a fad or style, but fail epicly or when someone tries to cut themselv..