What is Fnurglewitz?
1.
From an article "I Have No Words & I Must Design", published in 1994 in Interactive Fantasy #2, a British roleplaying journal.
I offer this term in an effort to destroy the inane, and overhyped, word "interactive."
The future, we are told, will be interactive. You might as well say, "The future will be fnurglewitz." It would be about as enlightening.
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